Komplettlösung ( englisch )

T - Index Gesamtindex U - Index

The Addams Family
Hersteller : Ocean
Genre : Jump 'N Run
Jahr : 1992
Bewertung : 71 %

TIPS

THE GRAVEYARD

Go left and climb up the hangman's noose. Get the fez and fly up to the top left of the screen. Collect the invincibility pill and land on the right chimney.

Go down the chimney and go down to the bottom left of the screen. Walk left and you'll enter a new room. You will come to a very high wall. To get over it you must jump onto the small wall beside it and go one pixel to the edge.

Walk through the next wall and jump up and to the left. To get the invincibility pill, walk through the wall to the right of it. Keep on going and you will come to a room with three extra lives. Now jump up on the chimney. Pull down on the joystick and you will enter another room. Now leave that room and jump off the roof! Walk right and go down the hole in the ground. Go left and you'll find a bonus room. Jump up and right and collect the points. The rest of the level is easy, just remember to duck under the bats. When you reach the end go right and collect the money.

The is another level beyond this but ignore it, it's a waste of lives. Exit the level. Now you are outside again, only there's a lot more baddies. Make sure to avoid the nasty looking tree! Go into the house. Go into the bottom left room. Climb the tree. To kill the bird you must jump on his head six times. To do this, hide at the end of a branch where you are safe. When the bird passes beneath you jump on her quickly and go back to where you were. Once the bird is dead leave the room.

WEDNESDAY

The room to the bottom right (Conservatory) contains Wednesday. First of all the walking helmets can't be killed without you losing a heart, so avoid them. Shortly before you meet the first three spiders you should see a running shoe. Go right and walk through the wall to find bonus room.

Just beyond the spiders is a switch. To get to it jump onto the ledge beside the spikes, jump onto a flying nasty and then jump again to reach the switch. By the way, this tactic is very important; the game cannot be finished without it.

To complete the new room you must use the ramps effectively. Walk up these to increase your jumping power. You will come to a point where a dozen flying nasties are flying over some spikes. Jump on them and when they are all dead you can fall into the secret room beneath them. When this sub level is complete you will enter a new room. Fall down onto the spike nearest to you and it becomes a block. Go left and you will find an extra life and points. Jump up and right for another power up and more points.

This level is full of spikes, so remember when there's a spike above and below you, a short hop is most effective. When this sublevel is completed you will enter a graveyard. Watch out for the pumpkins, they drop fire on you.

Enter the little building at the end. Wednesday is in here. Bear in mind the tactic I mentioned earlier on this level! You often have to use the bubbles the fish fire as launch pads.

There is only one very hard point to this level which consists of a number of small ledges. You must stand at the very edge of each ledge and use large jumps to succeed. It's very frustrating I'm afraid! To dodge the star-shaped guillotines you must pass under them when they're up. To kill the end of level boss, dodge the skulls and use the two bricks as launch pads for your jumps. Jump when the skulls leave the screen. There is also a bonus room under where Wednesday is standing.

GRANNY

Granny is in part of the top right room (Kitchen). When you enter the room go left. The switch is at the very top of the level. There are two bonus rooms, one is in the top right corner and the other is in the top left one. Pull down on the top of the oven to enter.

There are bonuses to the right of the information box, any of the switches in this room let you get to them. To avoid the nozzles which shoot fire you must jump just after they fire.

The bouncing fireballs can be avoided by jumping when they are at their lowest point. To dodge the hopping fireballs duck under them when they are at their highest point.

The flying stars travel in circles. Walk past them just as they pass you. There are also slow moving stars and they can be dodged by walking past when they are at their furthest point from you.

Speed is important in this level, many of the moving bricks pass through lava, so you must jump on them before this happens. Always go as close to a platform's edge as possible to maximise your jump.

When you reach Granny go to the far right-hand corner of the room. The boss passes by you three times. The first time, he can be hit, but on the other occasions he turns his spikes towards you.

You can duck most of the fireballs, but sometimes he fires a low shot which you must jump over. When he is dead you will appear on top of the oven. Walk past the level entrance and go into the deep freeze.

You must kill as many penguins as possible because otherwise they will follow you. You must use the tactic I mentioned earlier to get past some of the higher walls. The snowman at the end of the level can only be hit when he's in snowman form.

He's invincible when he becomes a snowball. Watch out for the icicles; if you stand between them you will not get hurt. If you kill the snowman then you are awarded four hearts per life.

PUGSLEY

The top room (Games Room) contains Pugsly. There are three types of very harmful nasties on this level. The ball and chains can be dodged by jumping past when they are at the furthest point away from you. The nasty who fires the disk can be killed by jumping at him when the disk has past you. Once he is dead the disk disappears. Finally the chains of disks can be dodged by walking past when the chain has just past you. Some of these chains also appear in the Granny level. You must use the cannon balls as launch pads for your jumps, as in the other levels. To kill the boss you must jump on the top of his head when the discs leave the screen. Be quick though, they reappear very quickly. Duck in a corner the rest of the time, so you can't be hit.

UNCLE FESTER

The room to the top left (Portrait Gallery) contains Uncle Fester. This level is quite long. The jumping nasties are easy to kill - just jump on them when they are at their lowest point. In the case of the flying ones, kill them when they are a standard jump's distance away. The same goes for the unicycle baddies in the majority of cases, as well as for the green mem, the knights, who are unarmed, and for the men on green ducks with lances. There are also knights in this level who throw swords. Jump on them when they turn their backs on you. The suits of armour can be dodged by walking past when the mace just passes you. If a jump is required, then use a low-powered one, and wait until the mace is halfway through its swing. Later on you will come across book worms. Use the unicycle tactic on them.

The paperweights are best avoided, but if you must kill them use the unicycle tactic again, only this time be quick, because the weights move very fast. There are also spring-powered baddies, who follow you like the penguins.

Jump at them when they are at the lowest point of their hop. You will come to a room with a train in it. The track will kill you, as will the sharp cogs. To avoid them look at their positioning, you can either jump over them, or duck under them.

If you are going to jump over them then stand on the funnel of the engine. If you want to duck, then stand on the lowest point of the train, and duck.

Thw witch is very hard to kill, you must jump on her when she's at the lowest point of her swoop. You also have to use Uncle Fester as a jumping point by standing on his head. When she's dead, exit the level.

MORTICIA

Morticia is in the middle room (Music Room). Don't forget you have to save the others first. Go into the middle room and wait for the music to stop. The wall at the right side of the room drops and you can go in the door. In the third maze room go left until you reach a door. This leads to a money pit and two new doors. The left door leads to a bonus room and the right door leads to a new level. All the nasties here use a movement pattern that some other sprite uses elsewhere in the game. The bird uses the pattern of the green flying eye in the snowman level. The green blob moves the same as the bouncing flame in the oven. The rolling rock moves the same as the snowballs in the deep freeze. There are skulls and ball and chains too. There are also fish which can be killed by swimming over them and touching your feet on them. Be warned though because you move slowly in the water. There are flying mouse-like faces as well, who move the same as the flying nasties in the garden level.

To kill the end of level boss you must dodge the hammers. Stand on the right most part of the low right ledge when you want to hide. To begin with he jumps to the right. Easy to kill this guy. Just jump on him. Password here is "K1Y1H"

After your first attack, he hops once on the top of the pedestal and then jumps to the left. From now on, however, he hops once on the pedestal, then down onto the ground in the middle and then to the right. He hops once more on the top of the pedestal, then on the middle ground and then to the left. When he's dead you've won! But you are'nt done yet! Go into the "tube" that the kid was standing on and you will find a nice profitable drop! Enjoy the end sequence!Komplettlösung ( englisch )

( Autor: Unbekannt )



T - Index Gesamtindex U - Index