Komplettlösung ( englisch )

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Rocket Ranger
Hersteller : Cinemaware
Genre : Abenteuer
Jahr : 1988
Bewertung : 78 %

Hints

Rescue the professor as this slows down the Nazis and they can't use him to increase their efficiency. You'll waste valuable time unless you rescue him from the Zeppelin while he's over the Atlantic. NOTE: In a different magazine, it recommends that you don't waste time rescuing the professor, as you'll always be too late. Instead use the agents to find rocket factories, and uranium depots.

Shooting the gunner in the Gondola is tricky. The best method is to shoot below the gunner and move left and right until you're on target. Gradually move up until you hit the Gondola. When you hit it, there's a flash. Stop firing and after a few seconds you'll be inside the Gondola.

Find the supply of Lunarium before the Fort Knox supply runs out. Storm the Nazi base (in South America or Africa), which receives Lunarium from the moon. Then infiltrate the Nazi base Once infiltrated, your agent there will carry on sending you Lunarium throughout the game.

Solution:

Starting the Game

When you have loaded the game and you are greeted with the option menu, go straight to the War Room. Now move two of your agents to South America, and place the other three agents in Africa. Forget about flashy Joe on Germany, move them straight to these areas, then exit. Now takeoff. Forget the fuel depot. Enter 23 into your tank to get you to the Atlantic.

The Zeppelin

On the first screen, the Zeppelin will move from left to right across the screen. You can't hit it with your gun, but you can destroy the torpedoes that are fired at you. Once ten torpedoes have been fired, regardless of whether you have hit them all or not, you go automatically onto the next screen.

On the second screen, the Zeppelin is much closer. Here you have to aim at the gondola just below the main air sack. Torpedoes are also fired at you. Try to dodge them. Don't bother destroying them unless they get in the way. The main objective here is to shoot the gondola. If you successfully hit it, a green flash will appear. Don't fire anymore and you'll go onto the next screen. If you accidentally shoot the air sack on the Zepp, then it blows up and you have failed this bit. But fear not, as you've not lost the game. See the "Barnstoff's Captured" section in this solution for more details.

On the third screen, you'll now be in the Zeppelin gondola, where Jane and the Prof.. are. After she says something to you, on the FIRST time you successfully rescue them, you reply like this:

"Loosen up Dollface"
"I like your style"
"I oughtta teach you"
"I took the scenic route"
"Can you use some help?"

Once this has been entered, you automatically fly back to Fort Dix, with Jane and the Prof.. Later in the game, the Nazi's capture Jane and the Prof. again from the USA, in which you have to attack the Zeppelin again. It happens three times in all. The second time you successfully get into the Gondola your replies are:

"I'm glad to see you too"
"I just want to help you"
"Can you use some help?"

The third time, your replies are:

"I'd be happy to leave"
"I just want to help you"
"Can you use some help?"

These replies ALWAYS work successfully if you enter them in the correct order, unlike some suggestions that the original author had seen in magazines concerning this game!

The War Room

You should return here after you have come back from the first Zeppelin raid. Your agents should be flashing, so read the reports. Your first objective is to find the Nazi Bases. The next objective is to find the five rocket parts, organize resistance in the west, and knock Nazi efficiency down a bit.

The Temple base is nearly always in SOUTH AMERICA, whereas the DESERT BASE is nearly always in AFRICA. Try these places for both bases:

South America: Venezuela, Columbia, etc

Africa: Middle-East, Kenya, East Africa, Egypt, etc.

Once a base is found, organize resistance and fly to it straight away. When you go for a fly, try to visit more than one country if possible (i.e. attack a Rocket Factory, then go to a base. Once resistance is organized, Lunarium comes flooding in).

It's also useful having a bash at a Zeppelin Factory, or a fighter base, or a brain washing plant just to slow the Zeppelins down. Once the two bases are found etc., you must locate the five parts of the Rocket. It's also useful to try and get Canada, and all of South America turned brown, which means resistance organized, as it gives you extra time for locating rocket parts, as the Zeppelins take longer to occupy a country with resistance organized in it.

Try to keep two agents in the left side of the world, leaving three agents to investigate the right part. If you have less than three agents left, and you're still locating the two bases, FORGET IT - start again! Once you've all five parts, and enough Lunarium, you can construct your rocket and fly to the moon.

Barnstoff's Captured

If you blow up the Zeppelin, then they are first taken to Germany in a sub. When you return to Fort Dix, you get a message saying that they are going to be exterminated, and it suggests you fly to Germany. Well you're strongly advised not to do so. The game can be completed by ignoring this message. If you forget about it, you later get another message saying that they've been taken to the desert base (one of the Lunarium ones you're trying to find!). If you ignore it again, they just get sent to the moon unharmed.

If you decide to fly to Germany, when you get the message about Jane and the Prof., then you get the "Shoot Planes" screen. If you kill them (easy as there are only eight!), where you are immediately captured and then interrogated. You must answer as on the "Zeppelin" screen. The original author never did get it right, the interrogator was told that "Hitler eats Babies" in which case the original author escaped to another country, but that response didn't free Jane and the Prof..

If you are unsuccessful, then when you get the next message about them being taken to the Desert Base, fly to it (if you've found it!) and you get recaptured, with the same screen as Germany! Which is why it was ignored as the original author never got the answers right! As previously mentioned, it's not necessary to go through this bit.

If you fly to Germany when Jane and the Prof. are not there, and successfully shoot the planes down, when you land you get a message saying well done, and Nazi efficiency has gone down by 5%.

Nazi Efficiency

This is where you can knock down the percentage in the top right hand screen, to slow the Zeppelin down. You do this by your agents reporting about a brainwashing plant, or looting of art treasure, Zeppelin factory. If you fly to the country, then all it is, is the "Plane shoot", and once this is done you get a suitable message saying efficiency down by 10%. It is only worth doing this in the early stages of the game, as shooting the "Plane shot" gets much harder later on.

ME 109's

On this screen you are soaring above the clouds, with ME 109's attacking in formations. The best seems to be to stay at the bottom and pick them off. This screen and the "Moon Shoot Out" are perhaps the hardest screens in the game. Once you've been hit three times, you're kaput. You'd better have enough Lunarium to get home!

Takeoff

Make sure you have loaded up with enough Lunarium. A heavy load is harder to take off with of course, but if you press the button, in time with his legs being directly underneath his body, you should manage it. Watch out for the lame seagull, and also watch out for the UFO, which appears from time to time on the screen where you soar up through the sky.

The Ack-Ack Screen

This is the attack on the Desert Base. It's at night, and ack-ack batteries come at you from the top of the screen. If you fire your gun a bit before the batteries, you can destroy them. Once you've hit ten, you've done it! You can only take three hits from Flak! Very easy.

The Temple Shoot-out

This is also very, very easy. You're placed in front of a temple, where you have to knock out machine guns positioned at the windows. Pull down on the joystick and the bullets miss you. You have three seconds before the machine gun opens up, so rush to the window and fire slightly above it, and KABOOM! If you get hit three times then you've failed. Once you destroy all guns, the door opens and you have done it!

The Punch Up

When you fly to a rocket factory, upon landing you have to bash the pulp out of a guard. There are four moves and two ducks, the ducks are useless. The first three guards are dead easy, the last two can be sorted out if you keep the joystick pressed up, and press the 'Fire' button when each one's face is uncovered, knock his bar down, and BLAM, you did it!

The Moonbase

Once you have the final rocket part and 500 units of Lunarium, assemble your rocket, load the Lunarium and blast off! You'll then find yourself in the Mine. You have to shoot the women zombie slaves from the platforms in similar fashion to the "Temple Shoot Out". To hit them, stay down until the girls cease firing, then move over and shoot them. Be quick as they'll escape on ropes and return. Repeat the process carefully, for those on the right. Don't forget that your vision becomes impaired due to the effects of the Lunarium, so hurry. If you've succeeded, the world is saved! If you're too slow, then Nazi's are in the White House!

( Autor: Unbekannt )



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