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Roadwar 2000
Hersteller : Strategie Simulations Inc.
Genre : Abenteuer
Jahr : 1987
Bewertung : 64 %

Government Underground Biolab Journal - GUB director Herrell

Report from the Committee of Three - Jackson, Villiers, Laramie

Helgron's Highway Hoppers - President Jonathan T. Helgron

1. Excerpts from the GUB Journal, Final Updated Edition.

December 31, 1999.

The days tick away and Christmas is past. I fear that none of us will survive another year in this dead place. Some of the volunteers who are sent up to approach those gang leaders managing to gain control over several cities simply disappear forever; others come back without succeeding. Only twice has the password been given to a leader, and both times these were heard of no more. My men and I will try to hang on for as long as we can, but many dangers exist and the hope for a new century diminishes. All we can do now is wait.

February 13, 2000.

Maybe we have a chance. One of my men spotted a leader whose gang was in control of eight cities; he was given the password. Later this man used it, thus getting our address. A couple of days later still we found him and his friends asking around town looking for the right people to meet. We let him in and informed him of our situation. He said at once he'd help; apparently he'd been planning some form of reorganisation by himself.

His name is Jonathan Helgron, and my personal impression is that we are dealing with a relatively well-educated but basically uncouth, no-nonsense individual who has a very strong feeling of moral behavior. So far, he hasn't conquered a single city led by either National Lawful Guardsmen or Reborners. On the contrary; he seems to have a special kind of interest in, as he put it, "kicking the shit out of them Invaders". As I said, not particularly diplomatic - but so far very effective.

March 3, 2000.

Pintero is back! Our man Helgron seems serious - serious enough to realise that bringing back our agents is much more important than fooling around with the multitude of enemies all the time. Although I hear that the number of cities falling under his control is constantly increasing, this seems to be due to tactical necessity rather than lust for power. I think our Mr. Helgron may come a long way.

June 20, 2000.

Five of our team of eight have been returned now. Looking for the others will be increasingly difficult; if Helgron brings in another one or two I'll give him our very last radio to aid in his search. Bad weather conditions in the north of the land have slowed him up significantly; also I hear he's been very close to being defeated by a concurring road gang and has decided that an increase of tactical insight is needed so he may effectively control more vehicles.

September 1, 2000

Helgron has our only radio. If he doesn't return with the last two agents, our chances at success are close to nil. Some of my staff feel that I've made a mistake in trusting a non-conformist like Helgron; others agree that he's our only chance - and that the very extremity of his character may well be his greatest asset. But our time's running out; if we don't hear from him very soon, it will be too late to save this diseased, mutated, starving country.

October 27, 2000

He did it. Today Helgron returned with our last missing agent - and now we can start healing the state. He doesn't know it yet, but as of tomorrow our country will once more have a leader: Jonathan T. Helgron, President of the United States of America.

GUB director Herrell

2. Excerpts taken from the Report as presented by the C.O.T.

For months I had lived as a healer. Ever since the invasion health conditions in our city had grown worse. Our hospitals were all destroyed; only some of the basements and laboratories in the outer perimeter had been partially preserved. After weeks and weeks of gathering all the working equipment we could find, aided in our efforts by the Guardsmen (ours had not left the path of justice), we managed to establish some improvised clinics.

But more and more people died of this strange disease, and as the mutants proliferated, we desperately tried to find ways to make an antidote. It took us a long time, but finally, in the winter of 1999, we came up with a reliable antitoxin. Making this antitoxin requires great amounts of chemicals, and as we lack the means to make some of the ingredients necessary, we can only fabricate the antitoxin when we get our hands on adequate other medicine.

Then, halfway through April in 2000, our town was visited by one of the many roadgangs that roam the streets more and more frequently. But where some gangs persist in looting and destroying all they can, these people were sufficiently polite to send envoys, scouting the city. One of the patrolmen told them how things stood, and this seemed to satisfy them -they said they'd leave the city as soon as they'd found some people to take the places of those who had died of the disease. That night I talked with my collegues, and although some called it insane, I decided to help these people, to see what I could do to heal their ill (or keep them from contracting diseases) and to aid them in their quest for G.U.B. agents.

In the morning of April 18 in the year 2000 I joined Helgron's Highway Hoppers.

Rebecca Laramie, MD.

Training is essential. If you can't convince whoever's in charge of running things of the fact that, without training, there's no military basis (let alone prowess), then you know you're on the losing side. Which is the wrong side in any ol' war, from my point of view.

The Muthuh Truckers certainly weren't the best outfit in the country - but at least they had the common sense to pay attention to battle techniques, as well as an extensive knowledge of sound engineering. Their cars were always rolling, most of them substantially altered with regard to engine capacity, maneuvrability and protection. Also they took a lot of time looting cities, trying to find speed shops and such. Of course, a sound engine is no good if the man operating it is an undisciplined over-the-edge egg-head. Which leads me to the unfortunate conclusion that the Muthuh's organisation held room for improvement.

One day in May, we were on the road in the West Central when we ran into this group of six vehicles. Unlike our own team, whose leader insisted on uniformity and therefore used the same type of vehicle for everyone, this road gang had anything from a sportscar to busses - even a trailer truck. And while the Muthuh's laughed at what they called "a circus parade", our enemy took its positions.

Before Big Red Ralph could shout his battle cry, I warned him that these guys were not, by the looks of their positions and division of personnel, amateurs. But Big Red simply ignored me, laughed, and yelled, "Clearrrrr.... the ROAD!" - and all Muthuh trucks attacked. We lost the battle in no time flat - and our adversaries did not merely ram us; when it became clear that we were losing, their chief gave the order to start boarding our vehicles, keeping them in one piece. Theirs was a smart leader.

The Muthuh's fought to the last man and lost. Me, I'm a professional - when our cause was lost, I surrendered. And seeing that a military man without an outfit is just so much wasted space, I offered them my services. Their man Helgron accepted me, and for the first time in my post-war career I had the idea I'd joined a group worthy of loyalty. Soon after that, I began training their members and improving upon their car battle techniques.

Commander Raul Villiers

Everybody knows there are many kinds of politicians. Some of them are merely slick, others lack integrity, still others are led by ambition only. Perhaps most of us are weak, but surely we are all human. When I joined J.T. Helgron's freedom fighters they were just about to rid themselves of a man called Geoffrey Mulligan, a politician of the kind that might be called "slick". His services had not been satisfactory to the group, and when I offered them my own it didn't take very long before Mulligan was retired and I became P.R.-representative and spokeswoman for the group.

As anyone with a tinge of perception could see, J.T. Helgron had the makings of a winner. Not only did he have those qualities that we look for in a leader, he also had the backup of a great team - a loyal military advisor, a competent physician, and a well-trained well-equipped resistance force. As advisor to the Chief, my first and most important job was establishing and maintaining contact with other groups of people - whether the individual neighbor or large gangs of mobs, mercenaries, street gangsters, rabble or needy individuals; I was the one called on first. Then, if my negotiations were either unsuccessful or just not the right method, and contact was still required, Helgron would send envoys. Usually, this would mean a couple of armsmasters and some bodyguards; sometimes he would send escorts as well. I'm glad to say that in my time as go-between I managed to make quite a few contacts that worked satisfactory for both sides. The Secretary of State, Paula Jackson.

3. Helgron's Highway Hoppers

As a combined university graduate and ex-convict you can get to know a lot of different people. After disaster struck our country, most of my friends were dead or gone - and the ability to make social contacts and finding the right people for the right jobs became essential to the survival of our community. I was not exactly elected mayor of the city (it was more like an appointment if anything), but the effect might have been the same. I spend several months rallying all women, men and equipment that could be used for building a new society - in the meantime expecting news from either our government, or the invaders. But half a year passed and there was still no sign of anyone taking control - all I received were unconfirmed reports about cities being taken over by gangsters, invaders or satanists, and the land terrorized by motorgangs.

Two more months I waited before I came to realise that the growing threats from outside and the increasing disease-spreading mutants inside our city were going to kill us all unless something was done about it. So I took the initiave, asked for volunteers and started an entirely new road gang, intended to link rather than separate our nation's cities, under the name of Helgron's Highway Hoppers. We started off with no more than a sports car hard top, six men including myself, and a very limited storage of supplies.

The first thing I learned was that one vehicle wasn't going to make us a formidable road force. So we skimmed the city of some of its surplus ironware and put together a six-vehicle fighting force - not more because it was hard enough feeding the people needed to man the cars and also I was aware of the fact that I needed much more experience in battle contacts before I'd be able to efficiently hold command over a larger number of vehicles.

I was careful not to take too many small vehicles, but also not just busses (good for shooting) or trailer trucks (great for ramming) because chances were that people would outmaneuver us. When all was ready, I decided to move up to New York, to see if there was any such thing left as the United Nations Headquarters. From there on, we'd drive through the Northeast into North Central, hoping that cities such as Pittsburgh, Indianapolis and, of course, Detroit would harbor possibilities to enhance our mechanics.

Moving from city to city looked easy enough on the maps but turned out to be quite a problem in reality. Some of the multitude of road gangs we ran into minded their own business and steered clear from us, but the vast majority of wheelers declared us easy prey and attacked on sight. Now anyone with the slightest shimmer of tactical insight knows that it's relatively easy for a well-trained six-vehicle roadgang to make short work of a couple of blindly attacking sidecars. Suicidal is the right word for 'em. But the point is, if you don't watch it even sidecars can be the death of you - because ramming damages your cars, and you can always fix flat tires but you just can't have structural repairs until you're in a town or city. Major repairs have to be sought in such places as taxi garages or high school mechanics departments. And many is the time I lost a vehicle to relatively inferior combat groups simply because we had trouble finding repair centers in time.

So after a while we came in control of various cities, because in a town controlled by Lawful National Guardsmen I keep myself to the rules, but for invaders, satanists, and gangsters I have no mercy. Upon entering a new town, we always looked around for a good while. In the beginning, this was dangerous, but once we found ourselves a special way of preserving food and also had ways to make do with fuel much longer, our supply-worries decreased. What really scared me was the ever increasing number of attacks by diseased mutants - because antitoxin was hard to come by. After controlling some eight cities we came into contact with GUB personnel -first a password, then their location. They had established themselves in a town controlled by reborners, who don't put up any resistance but as they are a peaceful and lovable bunch it's unnecessary to take over control in their cities - besides which, I've learned to respect my men's loyalties & sympathies. As to the GUB director, he required our help. And got it. Not only because he seemed a standup guy; mostly because here, finally, I'd met someone with a plan. And the way I saw it, a pretty good plan.

We started on our own little cruisade then, conquering cities no longer our goal, and went from one part of the country to another to locate GUB agents. Which would have been a piece of cake if it hadn't been for the road gang wars going on. Some of these guys gave us a really hard time, and before long I came to realize that without extra training and tactics we'd soon share the fate of so many of our adversaries. I consulted with my fresh new drill sergeant and both of us agreed that more training was essential - preferably in a city because it's good to have a chance to make repairs in between fights.

After "enhancing" our battle tactics, basically by eliminating some of the multitude of mistakes I'd been making hitherto (such as shooting through the front of a bus, where anyone could see that side-fire is much more effective), sergeant Villiers and I decided that fifteen vehicles was the absolute max in terms of manageability, crew nourishment and fuel consumption. In the end of June, we left our training base and once more hit the roads - this time as a well co-ordinated, superbly trained combat team. And although we still lost a minor vehicle now and then, we never again came anywhere near losing them all. We located six agents without much trouble, and brought them back to GUB HQ. After our last "delivery", the GUB director handed us their last radio. Used as a homing device, we had little trouble finding our last two lost souls. At the end of October, we returned the 8th agent from the scattered GUB team to homebase, thus concluding the first phase in the Battle for a Re-United America. And the very next day I found myself being pushed into the undesirably responsible seat of President. Democracy? Come on, I didn't even put myself up as a candidate. I was framed - showed me once more that I'm a real sucker for flattery; people telling me how indispensable I am & more such nonsense. Damn my ego; this is one four year job I'm not anxious to perform.

But then, someone has to. And fact is a lot of road gangs listen to me now. Time we healed our country and kicked out the rest of these invaders.

So far for the hidden hints & tips. What follows is what you need to do to play Roadwar 2000 "from scratch". First, make sure you have an extra (formatted) disk that can be used to save a game on. Keep the original write-protected. Second, insert the game disk. When the program asks if you want to load an old game - say "no". Next, give your roadgang a name.

Now you're ready. Simple, really.

Seeing how the manual supplied with the game is, if anything, overcomplete, I will refrain from what would be a totally redundant set of instructions and explanations. It's all in the book, and anyone who really wants to get to the bottom of Roadwar 2000 will find himself well-occupied for a long time - and that's just the rules I'm talking about. Tactics are up to you.

( Autor: Unbekannt )



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