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Knights Of Legend
Hersteller : Origin
Genre : Abenteuer
Jahr : 1989
Bewertung : 58 %

The first level is outside of the castle, the second level is inside, and the third is under the first level. Each level has its own group of fighters, although the third level is somewhat intermixed.

You must have completed mastery of the controls in order to win this game! Practice until you can control your man. It's not too difficult, using the joystick of course.

Solution:

Tips

You can form up a party of up to six characters in this game. There are many classes you can choose your character from. The most important statistics in this game are foresight, strength, endurance, and body points. Good foresight will allow your characters to anticipate the opponent's moves and respond to them. Balance represents your character's courage when faced with terrifying creatures. Speed is also not very crucial as speed boot can be found in the game. In this game you'll find lots of quests to complete. The main aim is to rescue Seggallion the knight from Pildar. To complete the game, you'll need to complete all twenty-four quests in the game.

The map is rather big and you'll need to explore it thoroughly. Every town or area has an entry point, and if you did not position yourself at the right place, you won't be able to get inside it.

When you're creating your party, make sure that you have a good mix of characters from the different races. There are certain locations where certain races are not welcome (i.e. the person there won't talk to a certain race). Make sure you have at least two characters from different races with charisma above 80 so that you can obtain quests from all kinds of people. Have one or more archers with very good foresight. Get at least one kelder as they are the strongest fighters. As for spell casters, make sure they have at least an intelligence level of 70 so that they can join a magical order. You'll need at least two spell casters for those tough battles against giants.

Money and Extra Items

Money is very important in this game, because you need cash to save your party into the inn, buy weapons and armor. And if you lose a combat battle, there's a very good chance that you'll be robbed. There's no option to transfer money from one character to another in this game. You can only trade items between characters. So it's very important to learn how to gain extra money.

To gain extra money is a tedious but rewarding job. You must first create a few dummy characters, preferably Brettle Regulars because they start off with 3,000 GC. Buy as much plate armor as possible for them. Then, trade the armor to a single one of them (e.g. dummy A). Now, save dummy A to the disk by going to the inn, but do not save the rest of the dummies. At this point, quit the game by pressing 'Ctrl-q' when you're outside the inn. Load the game again, this time bring in your own party. Leave an extra space for the dummy. Have him trade all his armor to your party. Do not save the dummy afterwards. After that sell the armor to the armor shop for extra cash. Repeat this as many times as you like until you're satisfied with your money. You should give the dummy the most expensive item possible so that you have to repeat this procedure the least number of times.

With this in mind, you can also give the dummy any useful items you may want to duplicate (e.g. Truth Sword, courage coat, etc.). Make sure you keep at least one copy of these items in your dummy, because you might lost your weapons when you flee from any battle.

Combat

The combat sequence in this game is extremely long. When in combat, let your archer check through all of the opponents' actions by aiming at all possible enemies. Take note of the opponents movement and their direction of attack. Your archer must have high foresight in order to see their moves. Have your characters respond to the attack using the information you have gathered.

Jump is very effective against attack to the lower part of the body. Duck is very effective against high attack. As for attack to the middle, back up is useful though it sometimes depends on your weapon's defensive skill. With a higher skill level, you can parry the opponent's attack even when you move straight into his blade. To kill opponents quickly, (berserk) attack their chests until they are all red, then with another attack to the chest, you can kill them instantly. Attacks upon their arms will disable their arms so that they cannot fight anymore. Attacks to the legs will make it impossible for them to jump. So, the usual option for attack is: thrust to the area where the opponent is moving toward. Jump, duck if you know that your opponent is attacking in that area. Back up and thrust to the middle if your don't know what your opponent's actions are.

When you find the truth sword, you can kill most of the opponents easily. The sword is powerful and light weight. However, you'll almost certainly be wounded during the battle because you can't improve your skill for it. However, if you great sword skill is high, you hit slightly better.

Before your characters find courage coats, you may find your characters frozen in terror when faced with creatures like trolls, giants, etc. This is because your characters' courage is not high enough and the only way to overcome it is to wear a courage coat.

If you encounter creatures your party cannot deal with, don't be afraid to flee the battle. But before doing so, put your weapon back to your belt first, otherwise you might lose your weapons in the process. However, this does not apply to missile weapons such as a bow, crossbow, etc.

When your party is on horseback, there's an option for you to attempt to run away. Learn how to recognize which messages represent what kinds of creatures. If you think that you can win, don't run away, whack them for more experience points and items. Also, don't run away from a traveling healer, or you'll have to pay for healing in town.

Magic

Your characters can only join one magic order at a time. They cannot quit the order they're in. It's best to learn as many different kinds of spells from all the different orders before you try to join any order.

Though you can only learn the basic spells if you don't join an order, when you do so later, you'll be able to modify those spells you've already learned. The only thing you can't change is race. For example, if you have join the White Pearl Order, you can only select spells for humans and elves, but if you've already learned some spells for dwarves and kelder before joining the order, you'll be allowed to modify the spell for dwarves and kelder provided you don't change the race (e.g. you may also heal a kelder greatly even though you're in the White Pearl Order).

You'll be allowed to modify spells only if you have joined a certain magic order. To modify the spell, you'll need enough experience point to do the modification. The more powerful the spell, the more expensive it'll be. When you're in the modify spell menu, use the arrow keys to select and modify the parts of the spell. For races in which a subclass needs to be specified, try to learn a spell that's higher in the subclass list (i.e. at the bottom of the list). If your spell can affect a certain subclass, than all other subclasses below it'll also be effected. For example, if your spells affect the subclass "walbar", than it can affect the rest of the subclasses because it is the highest subclass.

In this game, you might not advance in certain skill level because this game is opened for expansion and there is a option to harbor masters from another scenario. So, do not be disappointed when you can't find the appropriate masters to advance your skills.

I have listed below all of the weapon masters the original author have found and what level they will teach. You can use it to choose the skill you would like to learn. If you intend to carry on with the next scenario, you may try to pick those with better skills such as great sword, great axe, etc. But if you just want to play this scenario only, you might choose those skills in which you can gain a higher skill level. But you have to remember one thing, you may only learn up to four skills. The number of skill points you can have is dependent on your rank. The formula is as follows:

Total Skill Points = 20 * Level
Where Peasant = Level 1
Serf = Level 2 etc...

E.G. if you manage to reach level twenty-five, which is Knight - Baronet, you'll learn up to 25 * 20 = 500 skill points.

Since most weapons have an offensive and defensive skill (100 skill points each), you may learn up to two hand weapons and one missile weapon. For the hand weapons, you may choose a one hand weapon followed by a two handed one. At higher levels, your foresight will be improved, and will hence hit more often. But in the long run, a higher skill level is crucial to your success in the game.

When you train with a weapon master, you can train at most five skill levels per session and you need the corresponding amount of experience. A raw estimate is about 100 experience points per skill level. You may gain experience by winning battles or completing quests. When you have used up the skill points you can have for your current level, you'll be asked to fight in the arena. If you refuse, you'll never be promoted to a higher rank. The arena is located somewhere north of Brettle. Just follow the north road, after passing a three way intersection, head north for about two days and you'll see a building by the side of the road. This is the arena, where you'll fight a randomly chosen monster. If you lose the battle, you'll be kicked out and you'll have to try again. If you win, you'll gain a level. So, prepare yourself carefully before entering the arena because you'll have to fight the monster alone without assistance from the rest of your party. Learn the weak points of each cr eature and react to it based on them. A Truth Sword is very effective against man sized creatures but if the opponent's skill is high, try to use your skill against it.

Weapons and Armor

Two handed weapons are effective but your characters must be strong enough to wield them. If they are not strong enough, they'll get tired very quickly and thus increasingly fatigued. When using a one handed weapon, you can equip a shield to increase protection. If you want archers, it's best to let them use elf bows but since the master only trains you if your skill is at least fifteen, it's only possible if you choose characters, who have it as their basic skill. You can buy elf bows from Htron if you need them.

A magic ingot can be forge into a weapon. You'll be allowed to give it a name. However, changing the name to that of some common weapons does not make it behave as one. If you name it as a "Longsword", it doesn't look like one nor behave as one. Since when have you seen a two handed Longsword? So, even if you have the Longsword skill, there's really not much effect. You may call them Dragon Slayer, Soul Stealer, etc., if you want you character to process something special. Use them just like the Truth Sword you've found.

The armor that your characters have depends on their size, strength and the weapon in use. Smaller size means smaller armor, hence lesser weight. Strength determines how much weight your characters can take. If they're using heavy weapons, they can't fight well if their armor is too heavy.

Quests

There are twenty-four quests in this game. You'll need to obtain these quests from different people you find in the game. In order to receive the quest, you must talk to them using the right word. You may find clues to these words by talking to other people. When the correct word is used, the person will ask you whether you'd like to take on the quest, if you reply "no", the quest will not be given. As long as at least one person in your party is given a particular quest, the rest of the party can take part in it. So make sure the character that is given the quest is present when you go on the quest. To play it safe, you might want everyone inside your party to be given the quest, you can do this by making them talk to the person who gives you the quest.

After obtaining a quest, you need to talk to other people in order to learn the quest's location. When your party is ready for the quest, you'll have to travel to the quest location. It's best to buy a horse for everyone in the party. Remember that you party's movement speed is lowered to that of the slowest character. So be sure to find a good horse for everyone in the party. You can find stables in many towns, but some stables don't welcome certain races. In that case, try another one in another town. Now, with good horses, you'll travel faster and reach the quest location in fewer days.

When you come to a quest location, you'll find a long message displayed on the screen ending with the question "Will you partake?" Answer "yes" and you'll be entering the quest location. There you'll find certain creatures guarding the item you're looking for.

There are two ways to complete the quest:

You can kill all the monsters in the location and you'll automatically exit from the location. You may then get the quest item after the battle. So, be sure to take note of the number of creatures at the start of the quest as that is the number of creatures you'll need to kill. You may fight your way in and let one of your characters get hold of the quest item, then that particular character with the item must run to the exit (the place where you entered the location, so make sure you know the way out!). At the exit, you'll be asked if you want to flee, answer "yes" and you'll exit from the quest. This method has some drawbacks because you've lost all the experiences for killing these creatures.

Completing a quest offers slightly more experience points than normal encounters. There is one thing you must remember if you attempt to run to the exit, do not attempt to flee the battle before reaching the exit, otherwise the quest is not completed and you have to do it one more time even though you have obtained the quest item. Also, put your quest item in your backpack after the quest. Otherwise the next time you flee a battle, you may lose it. Going back without the quest item after completing the quest will do you no good, as you'll need to go on the quest again.

After completing the quest, go back to the person who gave you the quest. When you step into his or her house, a message will be displayed telling you that the quest is completed and you might be given rewards or clues in return, while at the same time a medal will be given to you. Check your medal to see how many more quests you must complete. You have to be careful when you enter the house. If you miss the message being displayed, you can only recall it by completing the quest another time. The message may contain useful information, so it's wise to save the game before you go to see the quest grantor just in case you want to read it again.

The Twenty-four Quests

There's no need to complete the quest in the order being stated. If you cannot complete certain quests, simply skip to the next one and come back to them when you're stronger. Do not be afraid to flee when you find the creatures to be too tough. Go back to town to customize a spell to counter the creatures if possible and try again. It's necessary to complete all the quests in the game. Otherwise, the last quest to save Seggallion will not be given.

Find Stephanie in Brettle. Talk to her about a "gavel" and she'll give you a quest. She'll ask you to retrieve the gavel from the Ruffians, who've stolen it and escaped into the Tantowyn. Just go out of Brettle and move along the River Passing. At a point where the river just enters the Great Wood which is roughly one days journey from Brettle, you'll find the creatures you're seeking. The Ruffians aren't very tough so the fight shouldn't be a problem. When you've find the gavel, return it to Stephanie and she'll tell you the code word "Kydar". Note down the first letter, you'll need it later on.

Find Stephen in Brettle. Talk to him about a "standard" and he'll give you a quest. The standard of Stephen's guild was stolen by a bunch of bandits, who've escaped to the north. Go outside Brettle and follow the road north to a three ways intersection with a broken tower. Turn left into Krell Way, and just move along the path and you'll find the bandits. The bandits are not very strong but slightly difficult to hit. If your characters' foresight is good, you'll have a higher chance of hitting them. After finding the standard (flag), return it to Stephen. he'll tell you another code word "Aklom", note down the first letter too.

Find Hegissa in Brettle. Talk to her about "knight" and she'll give you a quest. This time you'll need to find the stolen quill. The thieves have entered Klvar Wood. So, head for the wood which is southeast of Brettle. Just walk along the Sheller Road for one day, then head south until you're in Klvar Wood. This time you'll encounter some ghouls, who're guarding the quill. When you return the quill to Hegissa, she'll tell you the third code word "Moram". Again note down the first letter.

Now go to see the mayor Benjamin of Brettle. Combine the three letters you've found and then tell him. He'll ask you to look for the sword of truth, which was stolen by the goblins. This time, you'll need to head south to the coast. In the coastal area near to Usip Wood, you'll find the creatures you're seeking. When you've found the Truth Sword, bring it to the mayor and he'll give it to your party as a reward. The Truth Sword is a very powerful weapon and it'll help you in the other quests. It can do a damage of 4 - 32 and it's very light. So using it enables your character to do great damage to his or her opponents without losing lots of energy. However, there is one drawback to using it. The fact that it's a special sword, indicates that there's no place for you to train the skill for using it which means that you'll not have much skill with which to hit creatures with it. However it's very effective when used in the arena against most creatures.

Find Biblik the Sage in Htron. Talk to him to get the quest. Go to the Tegal River and move along it. At somewhere near the middle of the river, you'll find the creatures guarding the crown. Return it to the Sage and you'll be rewarded with a flying cloak. Wearing it allows your characters to fly.

Talk to Sam in Htron about "stod" and he'll ask you to find parth oil for him. This time you'll need to go all the way to Berthand's Bay in the southern part of Ashtalarea. Walk along the coastal area of the bay and you'll find the creatures guarding the quest item. Give the oil to Sam and he'll tell you to mention "Nobjor" to some pirates.

The pirates lives in a small house to the west of Stone Island. When you reach there, talk to Pegleg about "Nobjor". He'll ask you to look for his ship's wheel. Go to Erwenwald just to the north of the pirates' house. You'll find some hobgoblins guarding the ships's wheel. In return for the ships's wheel, the pirate will give you a map.

Bring the map to Scotty next door of Pegleg and ask him about "map". He'll then ask you to look for his pirate hat. Go all the way to Prazen Point and you'll encounter some sylphs. Make use of the terrain there to shoot arrows or cast spells at the sylphs when they cannot reach you. In this way, you'll kill most of them. After all, sylphs are water elements which one should carefully deal with. Upon retrieving the hat. Scotty will ask you to look for someone with the initials T.D.

Go to Htron to look for T.D. You should have guessed it by now, the person you're looking for is Tulliana Daverland. Ask her about the "map" and she'll ask you to find an iron chest her. Go to Ebbwater and you'll find minotaurs guarding the chest. Minotaurs are creatures that should not be underestimated. They are slow in combat but they do lots of damage when they hit. It's best to cast spells at them before fighting. The Truth Sword will help you little because this only make you easier to be hit unless you can kill the minotaur first before he can hit you. Bring the chest to Tulliana, and she'll open the chest and give you a red ring.

Talk to Belinda in Olanthen. She'll ask you to look for a golden necklace. Go to the Mountain of Lorr to the east. You'll find Orcs guarding the necklace. Belinda will give you a magic ingot as a reward. Use it to make a weapon for a character or sell it for cash.

Talk to Orofin in Poitle Lock. He'll ask you to find the wand for him. Go outside of town and you'll find two rivers. Walk along the southern river towards Pauper Valley. After a short journey, you'll find skeletons guarding the wand. The skeletons are very easy opponents, they'll collapse into a pile of bones if they move too much. When you have completed the quest, Orofin will tell you to say "gold" to Sedfrey.

Talk to Sedfrey in Poitle Lock. You'll be asked to search for the coat of arms in the heart of the Tegal Forest. At the center of Tegal Forest, you'll find the thugs who've stolen it. Return it to Sedfrey and he'll reward you with the courage coat. The courage coat will give you courage to face terrible creatures, without it you can't complete certain quests.

Talk to Milinya in Thimberwald. She'll ask you to look for the oil of changeling in the downing swamp. The swamp is to the east to the town. The swamp is not very big so there should not be any problems finding the quest location. You'll encounter some muck things there. They're not very tough although they may appear to be horrible. In return for the oil, Milinya will tell you the name of the spy, Delmor.

Find Trimrose at Thimberwald and mention the name of the spy to him. He'll ask you to look for a cloak at Karg Hill. You'll find this quest location at Northwald. Return the cloak to Trimrose, and he'll tell you to say "follies" to Yardley. Do so and he'll tell you to talk to the Kelder.

Talk to the Keldinarr in Thimblewald about "vial". He'll then ask you to look for it. You can find the quest location at Windy Run. Return the vial to him and he'll tell you to say 'scalfeth' to the warrior soul.

Talk to Ballaster (the warrior soul) at Krag Keep. He'll ask you to help him find his millet. You can find the quest location at Wesswald. There you'll find mist giants guarding the item. In that place you'll need to move along a corridor, which's only person sized in width. So you'll need to fight with the mist giant one on one. It's best to put your strongest character at the front followed by an archer and a spell caster. Here you'll need to have very high weapons skill so that you'll avoid being hit by the mist giants. A spell or two that increases the skill level with help a lot. After that very tough battle to recover the millet. Ballaster will give you his deathblade, which can do damage of 5 - 27. He'll also tell you to talk to the Fostering about "rhording".

The Fostering is at the northern part of the Tegal Forest. Talk to Dunnigen. She'll ask you to look for something in the Wood of Dream. Go to The Darkwood south of Krell Swamp. You'll find some ogres guarding the quest item. If you've defeated the mist giants, the ogres shouldn't be a problem as you'll need to use the same tactics here. Returning the golden chalice to Dunnigen and she'll tell you to say "inthos" to the Hobe.

Talk to Lord Stiveron in the Hobean Keep. You'll be asked to look for the hidden staff in the Downing Mountains. The quest location is at the southeastern end of the mountains. You'll find stone ogres there. The stone ogres are tough in nature, hence the name. You can defeat them with spells or when your skill level is high enough. You'll get a pair of speed boots when you return the staff to Lord Stiveron. Wearing the boots will allow your characters to move faster.

Talk to Rodrigard at the Sheller Bridge. Tell him "bryor" and he'll ask you to find a wristband. Go to the Sheller Ridge and you'll find Ettins there. After getting the item, Rodrigard will tell you to talk to Aurin about "grey".

Talk to Aurin (next door to Rodrigard). He'll ask to look for something at the Thanakesh Hills. Fight the djinns there to get the quest item. Return it to Aurin and he'll tell you to mention his name to the main guard.

Tell the Sheller Elite Guard that Aurin sent you. He'll ask you to find the shade ring in Westwash. The ring is heavily guarded by cliff trolls. You'll need the courage coat in order to face them. Return the ring to the main guard and he'll tell you to say "silver knot" to Norgan.

Talk to Norgan, the Lord of Shellernoon. He'll ask you to recover the ward from Sodden Hills. The ward is guarded by sledge. Beware of this area, when you enter the quest location, your party will be split into six groups which means that your characters must fight their own battles before they can group themselves together again. The sledges' main weakness is their heads. But you have to be tall enough to hit them there. Return the ward to Norgan and he'll give you the shade ring and tell you to see Dundle.

Talk to Denswurth in Olanthen. He'll ask you to find the statuette. Go to the Missip Valley south of the Mytrone Hills. You'll find trolls guarding the statuette. The trolls are terrible creatures, that'll make your characters freeze in terror if their courage is not high enough. Make sure you have the courage coat before you come to this place. Return the statuette to Denswurth, and he'll give you a great shield. The shield offers a great amount of protection and weighs little and you can change the pattern of the shield with the edit shield option in the opening menu if you want fancy shields.

You must complete the above twenty-three quests before Dundle gives you the last quest. You can find him at the Assembly Building in the Olanthen Barrier outside the Mountains of Lorr. Talk to him about "Seggallion" and he'll give you the quest. Go to the Ghor Hills to find the quest location. You'll find Cyclops guarding the area. The final battle is quite tough and requires the same tactics as when you're fighting storm giants. After defeating the Cyclops, you'll be rewarded with a mini slide show. After rescuing Seggallion, he'll give you his shackles as evidence. Go back to see the black dwarf, and he'll reward you with a black ingot which can do damage of 3 - 36.

At this stage, you have cleared all the quests in this scenario, so watch out for the next one.

( Autor: Unbekannt )



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