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Knight Orc
V Hersteller : Level 9 / Rainbird
Genre : Abenteuer
Jahr : 1987
Bewertung : 67 %

E
E
TAKE KNIFE AND CLOAK
WEAR CLOAK
EXAMINE KNIFE
OUT
W
N
EXAMINE FLAGPOLE
TAKE HALYARD
GO TO CASTLE
EXAMINE DRAWBRIDGE
READ NOTE
THROW KNIFE AT DRAWBRIDGE
TAKE KNIFE
N
DROP KNIFE
N
N
UP
UP (from here you can see all the locations that you need to visit)
RUN TO CLEARING
EXAMINE GOAT
TAKE TETHER
TIE TETHER TO HALYARD
RUN TO ROYAL OAK
TAKE WASHING LINE
TIE LINE TO ROPE
TAKE SOVEREIGN
GO TO WELL
EXAMINE MAT
TIE ROPE TO ROLLER
DOWN
TAKE HAWSER
UP
UNTIE ROPE
TIE HAWSER TO ROPE
TAKE MAT AND KEY
NW
EXAMINE GIBBET
TAKE NOOSE
TIE NOOSE TO ROPE
W
PUT MAT ON HEDGE
N
CUT HAIR
TAKE HAIR
TIE HAIR TO ROPE.

GO TO CROSSROADS
EXAMINE SIGNPOSTS
TIE ROPE BETWEEN SIGNPOSTS

SAVE (as the Orc Hunter sometimes kills you when he falls off his horse)

EXAMINE HUNTER
TAKE LASSOO
UNTIE ROPE
TIE LASSOO TO ROPE
RUN TO FOREST LAWN
EXAMINE KNIGHT
TAKE AXE
KILL HORSE (you've only got the one chance!)
TAKE REINS
TIE REINS TO ROPE
GO TO CASTLE
N
N
UNLOCK CHEST
OPEN CHEST
TAKE CORD
TIE CORD TO ROPE
DROP KEY
DROP AXE (if the Green Knight hasn't already taken it)
FIND CAVE
IN

GIVE GOLD SOVEREIGN TO HERMIT (if the sovereign has been taken from you, you will need another gold object to give instead......there are plenty in the forest!)

HIT HERMIT
EXAMINE HERMIT
TAKE BELT
TIE BELT TO ROPE
RUN TO INN
EXAMINE BAR
TAKE SPEAR (if the Barman is here
WAIT until he goes away)
RUN TO VIADUCT
TIE ROPE TO SPEAR
S
THROW SPEAR
YES.

PARTS TWO & THREE. (Preliminary notes:- You now know that you are wearing a visor. Lifting it up will reveal the 'true world' and in it's lowered position shows you the 'adventure world'. It is a larger version of Reveline's dream from 'Worm in Paradise'. You do not score points for collecting the silver objects and as such it is advisable to wait until you are ready to tackle the Troll to avoid characters stealing your treasures. The spell names will be shown in brackets after you first encounter them, i.e.,EXAMINE WALL ['COLD']).

S
READ INSCRIPTION
[GLOW]
E
CAST GLOW AT ME
E
N
W
FOLLOW OINK
EXAMINE OINK
FOLLOW OINK
STEAL HELMET
RUN TO GROK
EXAMINE GROK
READ MAP
WEAR HELMET
FIND RAT PIE
TAKE KNIFE
EXAMINE TRAY
TAKE PIE
TAKE SACK
RUN TO GROK
TAKE MAP
RUN TO ARCHWAY
READ MAP (you now have the named locations to visit)
E
S
S
E
E
READ WRITING
W
CAST GLOW AT WALL
E
READ WRITING
[COLD]
W
CAST GLOW AT ME
RUN TO HOUSE
IN
N
CAST COLD AT FIRE
EXAMINE GRATE
[EYE]
UP
S
LOOK UNDER BED
PUT KNIFE IN HOLE
CLOSE DOOR
CATCH MOUSE
PUT MAP IN CRACK
WAIT FOR MOUSE
PUT HELMET IN CREVICE
CATCH MOUSE
DROP SACK
TAKE SACK
CAST EYE
EYE,LOOK IN HOLE
TAKE CARD
GO TO GARDEN
W
CLOSE DOOR
READ NOTE
[GROW].

E
CAST GROW AT MARROW
EXAMINE MARROW
[CURE]
TAKE GARLIC
N
N
NW
S
YES
TAKE COIN
WAIT FOR VAMPIRE
[KNIVES]
CAST CURE AT MOUSE
N
WAIT FOR GHOST
FOLLOW GHOST (until you find a skeleton then press 'RETURN')
TAKE SKELETON
DROP SKELETON
[SLOW]
CAST SLOW AT MOUSE
[DEATH]
GO TO FOREST
EXAMINE PEDESTAL
EXAMINE BOOK
NO
EXAMINE RAINBIRD
RAINBIRD,TELL ME ABOUT PERCH
[LOCATE]
WAIT FOR DRUID
WAIT (until he breathes on the lake)
[CHARISMA]

CAST CHARISMA AT ME (it doesn't seem to help much as characters still beat you up!!)

FIND FROG
KISS FROG (you may have to follow it first)
EXAMINE FROG
LOOK
EXAMINE PEBBLE
[JUMP]
GO TO MOUNTAIN
E
CAST GLOW AT ME
E
S
E
CAST JUMP NORTH
[SWORD]
N
W
S
S
E

E (if at any time from entering the mountains to this point, you are asked if you wish to take your chosen direction, answer "NO" and "WAIT" until the Dragon arrives)

S
GET SCALE

FIND DRAGON (the Dragon will by now be subdued as the mouse will attack it's weak spot when you meet it!)

SAVE.

(The following part can take several attempts to get right as success depends on how much the Valkyrie is carrying when you die. As such it is easier to give the principles involved and let the player work out how best to solve it! First find the Valkyrie by using the "LOCATE" spell or a directional command (RUN TO, FIND or GO TO). If she is on a cloud, you may have to kill someone to get her to leave the cloud. When you find her, give her the card from the mousehole and kill yourself! If it works right, you will arrive in Paradise. Now, take the card from the Valkyrie if she's collected too much this gets dropped and you will have to try again lift the visor, open the door and take the recruiter/reprogrammer).

FIND MOUSE
RECRUIT MOUSE
FIND DRAGON
RECRUIT DRAGON

TAKE MOUSE (if it is elsewhere you will obviously have to find it first!)

GO TO MARSH
MOUSE, WAIT 1, CLEAN PLAQUE, CLEAN PLAQUE [FIREBALL]
GO TO FOREST

MOUSE, WAIT 1, KILL ANTS, KILL ANTS (This will carry on until ALL the ants are killed)

EXAMINE AMBER
[MAGICIAN]
FIND SACK
TAKE SACK
SAVE.

(Now you have to recruit the Troll so having got the sack, go in search of as many silver objects as you can find. The easiest way is to use the "GO TO (Location)" command and press 'SPACE' whenever you see a silver object. Put them in the sack and carry on until you have about 8 or 9 treasures or you could use "FIND (object)" to locate the following:

SPOON/STAR/LOAF/CANDLESTICK/FOX/HARE/PLATE/SLIVER/SALVER/FISH/SIXPENCE.

The actual 'mechanics' of the Troll puzzle are not particularly simple as the Troll jealously guards the bridge and you may not succeed at first if too many people are trying to cross the bridge. First go to the bridge and 'SAVE' your position. Now it is a matter of getting the Troll far enough away from the bridge so you can get into her lair! To do this, give her a treasure and 'WAIT' until she takes it. Move back away from the bridge and 'WAIT' until the Troll enters, drop another treasure, 'WAIT' until she takes it, move away and so on.......until you are alnmost out of treasure. Drop all your remaining treasures and RUN TO BRIDGE, open the door, enter her lair and take the wallet. Answer "NO" to her question and you can recruit her. Once recruited, you will find that when she has been given an order she will carry it out until you tell her to stop!!).

TROLL, FOLLOW ME
TROLL, STOP
TROLL, WAIT 1, PULL ROPE
PULL ROPE (repeat until the rope pulls clear of the water)
EXAMINE RING
TAKE RING
TROLL, STOP
TROLL, FOLLOW ME
GO TO GRAVEYARD
WAIT FOR TROLL
TROLL, STOP
GIVE COIN TO TROLL
TROLL, WAIT 1, PUT COIN IN RECESS
S
LOOK IN GRAVE
[DETECT]
N
TROLL, STOP
TROLL, FOLLOW ME
GO TO GARDEN
TROLL, STOP
TROLL, WAIT 1, CATCH APPLE
SHAKE TREE
EXAMINE APPLE

[EMPATHY] (You may need a few attempts before an apple is caught despite the description of the tree, there seems to be quite a lot of fruit on the tree!)

GO TO HOUSE
IN
N
PUT RING IN FIRE
[EXORCISE]
RUN TO DRIFTWOOD
CAST EXORCISE AT DRIFTWOOD
[FLY]
RUN TO GARDEN
CAST FLY AT STATUE
EXAMINE STATUE
[SHIELD]
GO TO CASTLE
CAST KNIVES AT ROPES
CAST SHIELD AT ME
S
CAST GLOW AT ME
CAST FLY AT ME
S
EXAMINE DOOR
CAST SWORD
PUSH BUTTON WITH BROADSWORD
S
W
N
N
TAKE ARMOUR
WEAR ARMOUR
EXAMINE SCABBARD
EXAMINE DAGGER
[TELEPORT].

S
S
E
E
OPEN DOOR
N
CAST FIREBALL
FIREBALL, HIT SCROLLS
N
EXAMINE PANEL
[LIGHTNING]
RUN TO FOREST
CAST MAGICIAN AT ME
RAINBIRD, GO TO EXIT AND WAIT
RUN TO DRAGON
GIVE SCALE TO DRAGON
DRAGON, RUN TO EXIT AND WAIT
RUN TO TROLL
TROLL, STOP
TROLL, RUN TO EXIT AND WAIT
RUN TO MOUSE
MOUSE, RUN TO EXIT AND WAIT
RUN TO EXIT
WAIT (until the Troll, Rainbird, Dragon and Mouse are all at the exit)
SAVE.

(Many characters try to kill you or your allies around here and you could waste quite a bit of time having to re-locate them and re-instruct them!).

DRAGON, GO SOUTH
S
W
E
N
TROLL, STOP
TROLL, TAKE MOUSE
TROLL, STOP
TROLL, GO TO HATCH
RAINBIRD, FOLLOW ME
DRAGON, FOLLOW ME
GO TO HATCH
TROLL, STOP
TROLL, PUT MOUSE INTO HATCH
TROLL, STOP
TROLL, FOLLOW ME
W
TROLL, STOP
TROLL, TAKE RAINBIRD
TROLL, STOP

TROLL, PUT RAINBIRD INTO OPENING.............the Rainbird will peck the button, opening the door and you and your accomplices will escape.......you now only have the Police to deal with for setting off the fire alarm!!!

( Autor: Unbekannt )



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