Komplettlösung ( englisch )

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Cybercon 3
Hersteller : U.S.Gold
Genre : Abenteuer
Jahr : 1991
Bewertung : 65 %

STRATEGY:

Obtain four additional codes for the sonic key, in this order: green square, green triangle, green circle, green hourglass. These allow progressive access to the four main zones in the complex. Each zone contains one code, and also contains one wall safe. The safes contain the four parts of a mysterious cube. There are three fusion generators supplying power to the complex. The schematic map opposite the REPAIRS AND SPARES room'll tell you which ones are on. Initially, only the center one is on, and you'll need to activate the other two with the sonic key to be able to use certain elevators.

SOME PRELIMINARIES:

Save the game whenever you can, and keep a backup save, preferably from back at the save console near the Centron room. Sometimes you can find a most unfavorable combination of robots waiting for you as you emerge from a save room and try to fight your way back out of a zone, and you might wish to fall back to your original save and repeat the zone. The original author didn't generally bother telling you when and where to save, but the maps reveal locations of save rooms. A useful configuration to have saved on the function keys is MAX JUMP. All systems except the power-assist off-line (including sensors), and all energy banks charged and on-line. This channels maximum power to the power-assist, and there are a couple of very long jumps you have to make. Also use this when you fall long distances to minimize damage when you hit bottom.

You may find that when you drop items you've picked up, such as energy banks, fuel pellets (red spheres) or shield generators, they may explode in your face, causing much hurtful damage and a great deal of irritation. Especially if you haven't saved the game recently. I think this happens when you get shot and damaged badly, causing incidental damage to the items, and if they've got a lot of charge in them, the blast can easily kill you. The only solution is to have all systems off-line except the shield, and all energy banks charged and on-line before dropping the offending item. Even then, you may still die. Swear, re-load a saved game and try again.

Solution

Go north through the entrance door, north twice into the Centron room, west, north, take the elevator to the top floor, pick up the energy bank, west, pick up the parrot camera, east twice, goggle at the schematic map, west, south, save game.

Zone 1

Take elevator to bottom, south, activate energy transfer probe, all banks on-line, cozy up to the green sphere and recharge. East to the Centron room, northeast, east, take elevator down to ZONE 1. Get your guns on and start blowing robots up. Collect a few energy banks to give yourself a total of six if you can, and use the ETP on the red spheres to charge your on-line banks up. You can also make the spheres explode while they're lying on the floor, killing nearby robots. The sonic code for doing this is a RED CIRCLE, and all spheres in the room will go.

Head north, west, into the generator room. Switch the generator on, east, north, take the right-hand north exit, north, head all the way west through this room and go south four times, west, ignore the elevator, south, and south to save game. Switch on shield and all energy banks, east, IMMEDIATELY head through the north door (there's a very large fixed cannon shooting at you from the south wall), blast the two pyramid guns, east three times, and IMMEDIATELY head for the south door to avoid the fixed cannon in this room. Get the GREEN SQUARE code by interrogating the weird machine with the sonic key.

Reverse your entire route back to the elevator you came down in, and you can now take it back up. Head back to the green sphere and recharge your banks. Head upstairs, SAVE GAME FIRST, then dump your three charged banks. Drop the empty ones that you should have gathered and pick them up again to gain empty on-line banks. Pick up your charged spares, save game, head downstairs and charge up at the green sphere.

Zone 2

From the green sphere, west twice, north twice, elevator up,unlock the west door with the sonic key, west, elevator up, walk round ledge to the southwest corner, elevator up to middle floor. (N.B. If you see the elevator arrow lit up, this may mean that there's a robot on its way to meet you. Have your shields up and gun on-line when you open the elevator door!) Blast pyramid gun, north, right-hand north door, north, elevator down.

Take the elevator on the west wall up, blast pyramid gun, east, activate generator, west, elevator back down to middle floor. North, elevator up, open window in east wall with sonic key and drop jaw at sight of robot in room below. You need to call and take the elevator in the northeast corner of that room, so wait until he's out of that general area, take elevator at the south end of corridor down, sprint across room and call elevator. If you run around a bit, the angel robot will find it hard to hit you. Once you've been shot once by this dude, you'll appreciate this feature. Elevator up, west, south, right-hand north door, elevator up to middle floor, collect GREEN TRIANGLE.

Reverse route back to save game near the Centron room. Sounds easy when you say it all in one sentence like that, eh? You may have problems getting back into the angel robot's room. If he's standing guard outside the elevator door when you reach bottom, don't try to squeeze past him. Go back up, switch to MAX JUMP and simply drop off the edge to land, somewhat dazed, in his room. When you get back to the start save room, go west, and unlock the door to the SPARES AND REPAIRS area. If you stand in one of the cubicles on the north wall and trigger the wall switch with the sonic key, you should find your energy recharged and all systems fully repaired. Enter the south room, jump up onto the ledge, and pick up the red tube (missile launcher!) Use this by selecting the slot below the gun and selecting a red fuel pellet on your backpack display. Press 'Fire' to blow things away, but make sure you're not standing too close to the target.

Zone 3

There's really two ways to do this, but I only discovered the easy route after many, many hard battles in the other route. Take the elevator down to ZONE 1. North, take the right-hand south door, unlock the east door, north, follow the corridor all the way north past a save room to the elevator. Take the elevator down, go west into the large room, then head northwest around the corner to the elevator. Take the elevator to the middle floor, set up shields and missile launcher, blast the auto-cannon (mounted on wall immediately to the west of elevator) with a missile. Drop down pit, open concealed pit in middle of floor (three purple hourglasses), drop down. Take elevator down, south, open wall safe, pick up red and green component.

Take the north, elevator up, MAX JUMP, jump out of pit, jump out of second pit back to near elevator. Head to southeast corner and line up on the ledge to the west by the big red door. With MAX JUMP you should just make it to this ledge. I'm not sure the programmers intended this to be manageable, as it neatly bypasses an enormously difficult section, absolutely stuffed with auto-cannons and robot tanks (for the masochistic amongst you, go northwest from the Centron room, north twice, close pneumatic bridge, east, north three times, take the right-hand south exit, south, unlock east door, east twice, north four times, and west. Destroying four auto-cannons with the missile launcher en-route. Coming back is even worse!).

Unlock the west door, west, shoot out the small guns and avoid the three concealed pits in the floor. If you hear the hum of an opening door beneath your feet, jump forward or back immediately! South, pick up GREEN TRIANGLE, north, west to the ledge above a huge pit containing three giant pillars. MAX JUMP, jump west to land on top of the nearest pillar. If you hit your head on the ceiling of the ledge room, then you weren't close enough to the edge when you jumped. From the first pillar, jump west, then south, then west to the ledge in the southwest corner of the room. Unlock the door, west, MAX JUMP, then leap west over the trench, trying not to land on top of any of the numerous tanks patrolling this room. Sprint for the S door, open the safe and take the second component. This is a good time to switch your energy banks. And now retrace your steps to save game near the Centron room.

Zone 4

Charge up your energy, east from the Centron room, south twice, blast gun, east, head north at the east end of the corridor, north into a room with four purple squares on the floor. Stand in the middle of the northeast one and unlock it with the sonic key. Drop down, east, head north, east, south, set up shields and missile launcher, drop down pit to the South. Face north and blast the auto-cannon. Walk up towards it and unlock the concealed pit in the floor. Drop down, open safe, take third component, MAX JUMP out of pit, take elevator up. Follow corridor round to next elevator and take it up. Walk north out of elevator, west, south, west and north to the next elevator at the end of corridor.

Elevator up, follow corridor round to the east, and take door south to elevator. Take elevator down to middle floor, and jump northeast over pit to land on east side. Follow corridor round to the north and take the elevator on the north wall up. Head west and walk through the yellow and green chevronned door on the north wall. Drop down the pit to the west, head west, south twice. Pick up GREEN HOURGLASS code, north, unlock door, west, unlock door, west, north twice, unlock door, north, walk to north end of bridge, set up shields and missile launcher, drop off bridge to room below, blast auto-cannon, take the western south exit, south three times, west. Close pneumatic bridge by interrogating the pillar console with sonic key, south three times, to the Centron room and save game.

Final Component

For this you need to head back into Zone 2 with at least two missiles in your possession. Go to the room with the large angel robot as before, elevator up, take the elevator on the north wall up. Set up shields and missile launcher and open north door. You thought the big angel downstairs was bad news? Blast the "Lucifer" robot (takes two missiles) and wait for it to stop twitching. Find the concealed pit in the floor, which should be at the feet of the robot, unlock it, drop down, open safe, take the fourth component. Return to the save game near Centron room.

The Last Battle

Head to SPARES AND REPAIRS. Drop the four components on the floor of a cubicle and watch them self-assemble. Pick up the assembled cube and dump the missile launcher. Slot two should now be... a BLUE sonic key! Go east twice, take elevator to middle floor, east. Jump onto top of the Centron pillar. If you're standing anywhere but on top of the pillar, you'll die. Trigger the blue sonic key sequence (SQUARE, CIRCLE, TRIANGLE), and wait for the special effects to die down.

Look at the south wall. See that glowing blue outline? That's a secret door! Jump over to it, unlock it and go south three times, to the Brain stem computer room. Shoot the brain stem sphere lots of times until it blows up and sheds most of its mass to leave a much smaller sphere, which promptly does a runner. You can't harm it now, so simply move under the opened door in the ceiling, tilt your head up and just watch.

( Autor: Unbekannt )



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